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- PIVOT! Originally our first game was going to be “Oh Nooooo!!” After much consideration, we decided to change our strategy and go with a different game entirely. By developing a more straightforward game first, we felt we could get a minimally viable product (MVP) launched faster and apply what we learn to subsequent games.
- A game about… what else? Ninjas! In keeping with our mission statement, we wanted to create a mobile game that would be 1) intuitive, 2) fun, and 3) addictive to play. Our new game will be reminiscent of the late-80s arcade classic Shinobi but with a modern spin.
- Main characters established: Initially, we'll be working on three ninjas: a brother, sister, and their fellow student. We haven't fully fleshed out the storyline (that's still to come), but we're well underway on developing what these characters will look like.
- First draft of level 1 environment created: The first level of our game will be in a dojo. We sourced a 3D artist to create a working draft of this environment based on photos and artwork that we liked.
- Initial prototype of game created: We worked with a developer to create an initial prototype of our game concept based on the framework we established in our Game Design Document (GDD). Actually seeing a working game was exciting, while at the same time revealing to us that we still have a lot of work to do.
- Flesh out the storyline: We have the characters but not a fully developed background story yet. Once we solidify this, it'll help us with the detailed nuances of our game design.
- 3D renderings of main characters: So far, we have 2D assets created for two of the three characters. Once these are finalized, we're planning to work with another artist to convert our characters to 3D and animate them.
- Continue tweaking game play details: Based on our prototype, we still have a lot of work to do. We'll continue to iterate on our game play and will be guided by our three criteria: 1) is it intuitive? 2) is it fun? and 3) is it addictive?